 | PdfiumFPDFShadingPattern_GetMesh Method |
Get the triangle / coons patch / tensor patch mesh of the specified shading pattern.
Namespace: Patagames.PdfAssembly: Patagames.Pdf (in Patagames.Pdf.dll) Version: 4.94.2704
Syntaxpublic static float[] FPDFShadingPattern_GetMesh(
IntPtr hPattern,
out int nComps
)
Public Shared Function FPDFShadingPattern_GetMesh (
hPattern As IntPtr,
<OutAttribute> ByRef nComps As Integer
) As Single()
public:
static array<float>^ FPDFShadingPattern_GetMesh(
IntPtr hPattern,
[OutAttribute] int% nComps
)
static member FPDFShadingPattern_GetMesh :
hPattern : IntPtr *
nComps : int byref -> float32[]
public static float[] FPDFShadingPattern_GetMesh(
IntPtr hPattern,
/** @attribute OutAttribute */ /** @ref */int nComps
)
Patagames.Pdf.Pdfium.FPDFShadingPattern_GetMesh = function(hPattern, nComps);
Parameters
- hPattern IntPtr
- Handle to the pattern object.
- nComps Int32
- The number of color components in the returned vertex array.
Return Value
SingleAn array of vertices that define the mesh; null if any error occured.
See Also