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CubicBezierPattern Class

Represents the type 6 shadings (Coons Patch Meshes).
Inheritance Hierarchy

Namespace:  Patagames.Pdf.Net.Patterns
Assemblies:   Patagames.Pdf.Xamarin.iOS (in Patagames.Pdf.Xamarin.iOS.dll) Version: 4.84.2704
  Patagames.Pdf (in Patagames.Pdf.dll) Version: 4.84.2704
Syntax
public class CubicBezierPattern : PdfShadingPattern

The CubicBezierPattern type exposes the following members.

Constructors
  NameDescription
Public methodCubicBezierPattern
Create new Free-Form Gouraud-Shaded Triangle Meshes pattern.
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Properties
  NameDescription
Public propertyBitsPerComponent
Gets or sets the number of bits used to represent each color component.
Public propertyBitsPerCoordinate
Gets or sets the number of bits used to represent each geometric coordinate.
Public propertyBitsPerFlag
Gets or sets the number of bits used to represent the edge flag for each patch.
Public propertyColorMax
Gets or sets an array of numbers that specifies the maximum value of each vertex color component contained in the patch collection.
Public propertyColorMin
Gets or sets an array of numbers that specifies the minimum value of each vertex color component contained in the patch collection.
Public propertyFunctions
Gets or sets a 1-in, n-out function or an array of n 1-in, 1-out functions where n is the number of color components in the shading color space.
(Overrides PdfShadingPatternFunctions.)
Public propertyPatches
Gets or sets a sequence of Bézier control points and color values that define the mesh.
Public propertyStream
Gets the shading stream
Public propertyXMax
Gets or sets the maximum horizontal coordinate of a vertex contained in the patch collection.
Public propertyXMin
Gets or sets the minimum horizontal coordinate of a vertex contained in the patch collection.
Public propertyYMax
Gets or sets the maximum vertical coordinate of a vertex contained in the patch collection.
Public propertyYMin
Gets or sets the minimum vertical coordinate of a vertex contained in the patch collection.
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Remarks
Type 6 shadings (Coons patch meshes) are constructed from one or more color patches, each bounded by four cubic Bézier curves. At least one complete patch must be specified.
See Also