Patagames. |
| Class | Description | |
|---|---|---|
| AxialPattern | Represents the type 2 (axial) Shadings | |
| CubicBezierPattern | Represents the type 6 shadings (Coons Patch Meshes). | |
| FreeFormPattern | Represents the type 4 shadings (Free-Form Gouraud-Shaded Triangle Meshes). | |
| FunctionBasedPattern | Represents the type 1 (Function-Based) shadings. | |
| LatticeFormPattern | Represents the type 5 shadings (Lattice-Form Gouraud-Shaded Triangle Meshes). | |
| PdfPattern | The base class for tiling and shading patterns | |
| PdfShadingPattern | Represents the base class for all shading patterns. Shading patterns provide a smooth transition between colors across an area to be painted, independent of the resolution of any particular output device and without specifying the number of steps in the color transition. | |
| PdfTilingPattern | Represents the tiling pattern. | |
| RadialPattern | Represents the type 3 (radial) shadings | |
| TensorPattern | Represents the type 7 shadings (Tensor-Product Patch Meshes). |
| Structure | Description | |
|---|---|---|
| CubicBezierPatternPatch | Represents the cubic bezier patch. | |
| FreeFormPatternVertex | Represents the vertex of triangle mesh. | |
| LatticeFormPatternVertex | Represents the vertex of triangle mesh. | |
| TensorPatternPatch | Represents the cubic bezier patch. |