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Patagames.Pdf.Net.Patterns Namespace

Contains types that are represents the patterns
Classes
 ClassDescription
Public classAxialPattern Represents the type 2 (axial) Shadings
Public classCubicBezierPattern Represents the type 6 shadings (Coons Patch Meshes).
Public classFreeFormPattern Represents the type 4 shadings (Free-Form Gouraud-Shaded Triangle Meshes).
Public classFunctionBasedPattern Represents the type 1 (Function-Based) shadings.
Public classLatticeFormPattern Represents the type 5 shadings (Lattice-Form Gouraud-Shaded Triangle Meshes).
Public classPdfPattern The base class for tiling and shading patterns
Public classPdfShadingPattern Represents the base class for all shading patterns. Shading patterns provide a smooth transition between colors across an area to be painted, independent of the resolution of any particular output device and without specifying the number of steps in the color transition.
Public classPdfTilingPattern Represents the tiling pattern.
Public classRadialPattern Represents the type 3 (radial) shadings
Public classTensorPattern Represents the type 7 shadings (Tensor-Product Patch Meshes).
Structures
 StructureDescription
Public structureCubicBezierPatternPatch Represents the cubic bezier patch.
Public structureFreeFormPatternVertex Represents the vertex of triangle mesh.
Public structureLatticeFormPatternVertex Represents the vertex of triangle mesh.
Public structureTensorPatternPatch Represents the cubic bezier patch.