![]() | Patagames.Pdf.Net.Patterns Namespace |
Class | Description | |
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![]() | AxialPattern |
Represents the type 2 (axial) Shadings
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![]() | CubicBezierPattern |
Represents the type 6 shadings (Coons Patch Meshes).
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![]() | FreeFormPattern |
Represents the type 4 shadings (Free-Form Gouraud-Shaded Triangle Meshes).
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![]() | FunctionBasedPattern |
Represents the type 1 (Function-Based) shadings.
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![]() | LatticeFormPattern |
Represents the type 5 shadings (Lattice-Form Gouraud-Shaded Triangle Meshes).
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![]() | PdfPattern |
The base class for tiling and shading patterns
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![]() | PdfShadingPattern |
Represents the base class for all shading patterns.
Shading patterns provide a smooth transition between colors across an area to be painted,
independent of the resolution of any particular output device and without specifying the number of steps in the color transition.
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![]() | PdfTilingPattern |
Represents the tiling pattern.
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![]() | RadialPattern |
Represents the type 3 (radial) shadings
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![]() | TensorPattern |
Represents the type 7 shadings (Tensor-Product Patch Meshes).
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Structure | Description | |
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![]() | CubicBezierPatternPatch |
Represents the cubic bezier patch.
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![]() | FreeFormPatternVertex |
Represents the vertex of triangle mesh.
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![]() | LatticeFormPatternVertex |
Represents the vertex of triangle mesh.
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![]() | TensorPatternPatch |
Represents the cubic bezier patch.
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