 | ShadingTypes Enumeration |
Represents the shading type.
Namespace:
Patagames.Pdf.Enums
Assemblies:
Patagames.Pdf.Xamarin.iOS (in Patagames.Pdf.Xamarin.iOS.dll) Version: 4.84.2704
Patagames.Pdf (in Patagames.Pdf.dll) Version: 4.84.2704
SyntaxPublic Enumeration ShadingTypes
public enum class ShadingTypes
Patagames.Pdf.Enums.ShadingTypes = function();
Patagames.Pdf.Enums.ShadingTypes.createEnum('Patagames.Pdf.Enums.ShadingTypes', false);
Members
| Member name | Value | Description |
---|
| Invalid | 0 |
Invalid typeof shading
|
| FunctionBasedShading | 1 |
Type 1 (Function-Based) Shadings. Define the color of every point in the domain using a mathematical function(not necessarily smooth or continuous).
|
| AxialShading | 2 |
Type 2 (Axial) Shadings. Define a color blend along a line between two points, optionally extended beyond the boundary points by continuing the boundary colors.
|
| RadialShading | 3 |
Type 3 (Radial) Shadings. Define a blend between two circles, optionally extended beyond the boundary circles by continuing the boundary colors. This type of shading is commonly used to represent three-dimensional spheres and cones.
|
| FreeFormGouraudTriangleMeshShading | 4 |
Type 4 Shadings (Free-Form Gouraud-Shaded Triangle Meshes). Define a common construct used by many three-dimensional applications to represent complex colored and shaded shapes. Vertices are specified in free-form geometry.
|
| LatticeFormGouraudTriangleMeshShading | 5 |
Type 5 Shadings (Lattice-Form Gouraud-Shaded Triangle Meshes). Are based on the same geometrical construct as type 4 but with vertices specified as a pseudorectangular lattice.
|
| CoonsPatchMeshShading | 6 |
Type 6 Shadings (Coons Patch Meshes). Construct a shading from one or more color patches, each bounded by four cubic Bézier curves.
|
| TensorProductPatchMeshShading | 7 |
Type 7 Shadings (Tensor-Product Patch Meshes). Are similar to type 6 but with additional control points in each patch, affording greater control over color mapping.
|
See Also