Shading |
| Member name | Value | Description |
|---|---|---|
| Invalid | 0 | Invalid typeof shading |
| FunctionBasedShading | 1 | Type 1 (Function-Based) Shadings. Define the color of every point in the domain using a mathematical function(not necessarily smooth or continuous). |
| AxialShading | 2 | Type 2 (Axial) Shadings. Define a color blend along a line between two points, optionally extended beyond the boundary points by continuing the boundary colors. |
| RadialShading | 3 | Type 3 (Radial) Shadings. Define a blend between two circles, optionally extended beyond the boundary circles by continuing the boundary colors. This type of shading is commonly used to represent three-dimensional spheres and cones. |
| FreeFormGouraudTriangleMeshShading | 4 | Type 4 Shadings (Free-Form Gouraud-Shaded Triangle Meshes). Define a common construct used by many three-dimensional applications to represent complex colored and shaded shapes. Vertices are specified in free-form geometry. |
| LatticeFormGouraudTriangleMeshShading | 5 | Type 5 Shadings (Lattice-Form Gouraud-Shaded Triangle Meshes). Are based on the same geometrical construct as type 4 but with vertices specified as a pseudorectangular lattice. |
| CoonsPatchMeshShading | 6 | Type 6 Shadings (Coons Patch Meshes). Construct a shading from one or more color patches, each bounded by four cubic Bézier curves. |
| TensorProductPatchMeshShading | 7 | Type 7 Shadings (Tensor-Product Patch Meshes). Are similar to type 6 but with additional control points in each patch, affording greater control over color mapping. |