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ShadingTypes Enumeration

Represents the shading type.

Namespace:  Patagames.Pdf.Enums
Assemblies:   Patagames.Pdf.Xamarin.iOS (in Patagames.Pdf.Xamarin.iOS.dll) Version: 4.68.2704
  Patagames.Pdf (in Patagames.Pdf.dll) Version: 4.68.2704
public enum ShadingTypes
  Member nameValueDescription
Invalid0 Invalid typeof shading
FunctionBasedShading1 Type 1 (Function-Based) Shadings. Define the color of every point in the domain using a mathematical function(not necessarily smooth or continuous).
AxialShading2 Type 2 (Axial) Shadings. Define a color blend along a line between two points, optionally extended beyond the boundary points by continuing the boundary colors.
RadialShading3 Type 3 (Radial) Shadings. Define a blend between two circles, optionally extended beyond the boundary circles by continuing the boundary colors. This type of shading is commonly used to represent three-dimensional spheres and cones.
FreeFormGouraudTriangleMeshShading4 Type 4 Shadings (Free-Form Gouraud-Shaded Triangle Meshes). Define a common construct used by many three-dimensional applications to represent complex colored and shaded shapes. Vertices are specified in free-form geometry.
LatticeFormGouraudTriangleMeshShading5 Type 5 Shadings (Lattice-Form Gouraud-Shaded Triangle Meshes). Are based on the same geometrical construct as type 4 but with vertices specified as a pseudorectangular lattice.
CoonsPatchMeshShading6 Type 6 Shadings (Coons Patch Meshes). Construct a shading from one or more color patches, each bounded by four cubic Bézier curves.
TensorProductPatchMeshShading7 Type 7 Shadings (Tensor-Product Patch Meshes). Are similar to type 6 but with additional control points in each patch, affording greater control over color mapping.
See Also