Represents the shading type.
Patagames.Pdf.Xamarin.iOS (in Patagames.Pdf.Xamarin.iOS.dll) Version: 4.84.2704
Patagames.Pdf (in Patagames.Pdf.dll) Version: 4.84.2704
Public Enumeration ShadingTypes
public enum class ShadingTypes
Patagames.Pdf.Enums.ShadingTypes = function();
Invalid typeof shading
Type 1 (Function-Based) Shadings. Define the color of every point in the domain using a mathematical function(not necessarily smooth or continuous).
Type 2 (Axial) Shadings. Define a color blend along a line between two points, optionally extended beyond the boundary points by continuing the boundary colors.
Type 3 (Radial) Shadings. Define a blend between two circles, optionally extended beyond the boundary circles by continuing the boundary colors. This type of shading is commonly used to represent three-dimensional spheres and cones.
Type 4 Shadings (Free-Form Gouraud-Shaded Triangle Meshes). Define a common construct used by many three-dimensional applications to represent complex colored and shaded shapes. Vertices are specified in free-form geometry.
Type 5 Shadings (Lattice-Form Gouraud-Shaded Triangle Meshes). Are based on the same geometrical construct as type 4 but with vertices specified as a pseudorectangular lattice.
Type 6 Shadings (Coons Patch Meshes). Construct a shading from one or more color patches, each bounded by four cubic Bézier curves.
Type 7 Shadings (Tensor-Product Patch Meshes). Are similar to type 6 but with additional control points in each patch, affording greater control over color mapping.